Traits
Feral Anatomy (N/A)
This trait is not required to be added to the trait list.
General anatomy:
- 2 Pairs of Horns
- Long head ribbon
- Head ribbon typically comes from between the two horns
- Can be rounded or flat
- 2 orbs on the end of the ribbon, with the outer being smaller than the inner - 5 eyes - 2 pairs on each side and 1 central
- sclera must be dark (can be grey/black, or have some colour) - Paws
- 3 or 4 fingered - Three pairs of wings
- Head wings (not ears as those are not visible externally)
- Body wings (the largest and main pair)
- Tail wings (somewhere on the last third of the tail) - Tail Growth
- different for various subspecies, with some not having these - 2 Pairs of canines
- Front pair is approximately double the length of the inner
- Can be drawn, but if not, presume existing.
- Only considered the mutation 'overgrown fangs' if both pairs are visibly massive, or if the two pairs are not in proportion to each other - Tail ribbon
- 2, 4, 6, or 8 in total
- Number typically depends on age and power
- 2 and 4 are the most common
- 10 ribbons are reserved for deities (major and minor) - Noses are untraited and may be any mammalian or draconic nose
- if not drawn, assume draconic!
Anthro Anatomy (N/A)
This trait is not required to be added to the trait list.
All traits should directly carry over between feral and anthro forms!
General anatomy:
- 2 Pairs of Horns
- Long head ribbon
- Head ribbon typically comes from between the two horns
- Can be rounded or flat
- 2 orbs on the end of the ribbon, with the outer being smaller than the inner - 5 eyes - 2 pairs on each side and 1 central
- sclera must be dark (can be grey/black, or have some colour) - Paws
- 3 or 4 fingered - Three pairs of wings
- Head wings (not ears as those are not visible externally)
- Body wings (the largest and main pair)
- Tail wings (somewhere on the last third of the tail) - Tail Growth
- different for various subspecies, with some not having these - 2 Pairs of canines
- Front pair is approximately double the length of the inner
- Can be drawn, but if not, presume existing.
- Only considered the mutation 'overgrown fangs' if both pairs are visibly massive, or if the two pairs are not in proportion to each other - Tail ribbon
- 2, 4, 6, or 8 in total
- Number typically depends on age and power
- 2 and 4 are the most common
- 10 ribbons are reserved for deities (major and minor) - Noses are untraited and may be any mammalian or draconic nose
- if not drawn, assume draconic!
Humanoid Anatomy (N/A)
This trait is not required to be added to the trait list.
All traits should carry over directly (where applicable)! Mane traits apply to hair instead.
General anatomy:
- 2 Pairs of Horns
- Long head ribbon
- Head ribbon typically comes from between the two horns
- Can be rounded or flat
- 2 orbs on the end of the ribbon, with the outer being smaller than the inner - 5 eyes - 2 pairs on each side and 1 central
- sclera must be dark (can be grey/black, or have some colour) - Paws
- 3 or 4 fingered - Three pairs of wings
- Head wings (not ears as those are not visible externally)
- Body wings (the largest and main pair)
- Tail wings (somewhere on the last third of the tail) - Tail Growth
- different for various subspecies, with some not having these - 2 Pairs of canines
- Front pair is approximately double the length of the inner
- Can be drawn, but if not, presume existing.
- Only considered the mutation 'overgrown fangs' if both pairs are visibly massive, or if the two pairs are not in proportion to each other - Tail ribbon
- 2, 4, 6, or 8 in total
- Number typically depends on age and power
- 2 and 4 are the most common
- 10 ribbons are reserved for deities (major and minor) - Noses are untraited and may be any mammalian or draconic nose
- if not drawn, assume draconic!
Nature-born Anatomy (N/A)
This trait must be added onto any nature-born or nature-born hybrid, and includes all compulsory nature-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
Wings: (must be listed as its own trait)
- Insect Wings
- Bird Wings
Tail Growth: (must be listed as its own trait)
- Leaf (c)
- Flower (uc)
- Succulent (r)
- Fungus (L)
Water-born (Tropical) Anatomy (N/A)
This trait must be added onto any tropical water-born or water-born hybrid, and includes all compulsory tropical water-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- No mane
- Gills
- Fins replace wings
- Tail fin replace tail growth
- webbed paws
- small fins on one or more pair of limbs
Tropical:
- typically colourful/brighter palette
- 'Delicate', iridescent fins
Water-born (Ocean) Anatomy (N/A)
This trait must be added onto any ocean water-born or water-born hybrid, and includes all compulsory ocean water-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- No mane
- Gills
- Fins replace wings
- Tail fin replace tail growth
- webbed paws
- small fins on one or more pair of limbs
Ocean:
- typically darker palette
- Magic sensing central eye (eye has no iris/pupil, and has a subtle glow)
Fire-born Anatomy (N/A)
This trait must be added onto any fire-born or fire-born hybrid, and includes all compulsory fire-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- Fire Mane
- Flaming Tail Tip
- Draconic wings (claw is optional)
Crystal-born Anatomy (N/A)
This trait must be added onto any crystal-born or crystal-born hybrid, and includes all compulsory crystal-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- Draconic Wings
- clawed tip
- Magic sensing central eye (no iris/pupil and has a subtle glow)
- On average, thicker tail
Frost-born (Ice) Anatomy (N/A)
This trait must be added onto any ice frost-born or frost-born hybrid, and includes all compulsory ice frost-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- Shorter, stockier build
- Large paws
- Smaller Wings
- Thicker tail (on average)
- frozen, spiky fur (after getting wet)
Ice:
- ice spike tail growth
- shorter, coarser fur
- spiky, iced mane
- draconic wings (claw optional)
Frost-born (Snow) Anatomy (N/A)
This trait must be added onto any snow frost-born or frost-born hybrid, and includes all compulsory snow frost-born traits.
Tail length is approximately the same length as that of the head to the end of the body.
- Shorter, stockier build
- Large paws
- Smaller Wings
- Thicker tail (on average)
- frozen, spiky fur (after getting wet)
Snow:
- snowflake tail growth
- long, thick fur
- mane undistinguishable from body fur
- feathered wings
Celestial-born Anatomy (N/A)
This trait must be added onto any celestial-born or celestial-born hybrid, and includes all compulsory celestial-born traits.
Tail length is approximately the same length as that of the head to the end of the body, but may be slightly longer. Tails longer than 2x the body length counts as the 'long body' trait.
- Larger than other subspecies (excluding star-born and void-born)
- large, feathered wings
- no tail growth
- extra eye(s) (at least one)
- halo(s) (at least one)
Star-born Anatomy (N/A)
This trait must be added onto any star-born or star-born hybrid, and includes all compulsory star-born traits.
Tail length is approximately the same length as that of the head to the end of the body, but may be slightly longer. Tails longer than 2x the body length counts as the 'long body' trait.
- Larger than other subspecies (excluding celestial-born and void-born)
- glowing ribbon orbs (star-born have the highest concentration of magic)
- large, draconic wings
Mane: (must be listed as it's own trait)
- normal mane (fur)
- Nebula mane
Tail growth: (must be listed as its own trait)
- Nebula Cloud (c)
- Planets or stars (uc)
- Comet trail (r)
Void-born Anatomy (N/A)
This trait must be added onto any void-born or void-born hybrid, and includes all compulsory void-born traits.
Tail length is approximately the same length as that of the head to the end of the body, but may be slightly shorter. Tails shorter than 2/3 of the body length are listed as 'short body'.
- Larger than other subspecies (excluding celestial-born and star-born)
- No tail growth
- cracked orbs
- corruption saturated orbs (dark with smoky wisps, but may have a dim coloured glow at the edges)
- shorter ribbons
- cracked halo(s) (at least one)
- draconic paws
- longer claws (may be coated in magic and/or void)
Temporal Anatomy (N/A)
This trait must be added onto any temporal or temporal hybrid, and includes all compulsory temporal traits.
- Any wing and proportions seen in other subspecies
- no tail growth
- central eye replaced with non-organic component
- Magic focus gems (can be implanted into the body, or added as an accessory on the body)
- No orbs on ribbons
- mask and/or accessory with unique marking visible (acts as a 'signature', commonly used to mark inventions, but also to sign contracts, etc.)
Spectral Anatomy (N/A)
This trait must be added onto any void-born or void-born hybrid, and includes all compulsory void-born traits.
- Transluscent (must have white outline to differentiate from transluscent body parts (water-born))
- ghost flames instead of orbs
- glowing eyes (no pupil, flat white)
- glowing soul
- usually carried in a container (such as necklace, pendant, lantern, etc.)
- new spectral hiraexin temporarily store it in their chest until a suitable container is found
- souls are usually white (may have a subtle tint)
- very rarely, an 'evil' hiraexin may have a darker soul (not trait locked unless permission is abused)
Star-born (Starstruck) Anatomy (N/A)
This trait must be added onto any tropical Starstruck orStarstruck hybrid, and includes all compulsory tropical Starstruck traits.
- Larger than other subspecies
- Glowing ribbon orbs
- Large darconic wings
- Black Hole Tail growth